Thursday, December 6, 2012

Writing fictional interactive stories

An excerpt from "Gerald Fitzgerald" celtx.com
 
          This year one of my assignments was to write a script that was interactive for the reader or "user". The focus was on character transformation which was part of basic storytelling structure and "If/Then Moments" where the story branches out in two different directions. It started off pretty easy until I had to figure out a way to re join those branching routes back into one shared direction. 
     
          This was the point when story mapping came in handy. I learned that I really had to organize the basic story structure first in order to work out the dialogue. It's hard to write meaningful dialogue when you, the writer, don't even know where it's headed or what the conflict is. 

          If/Then writing is far more difficult than it seems but I found it satisfying when I was able to pull it off and make it seem believable. I would definitely like to continue this type of writing because of the many things it applies to in media. Video game writing for RPGs like Skyrim or Heavy Rain utilize this style of writing but it isn't perfect. Not yet. I hope to one day write a video game that deals with branching story lines that the player has a real effect on.

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